If you're one of those people who gets motion sickness from first-person games then hoooooo mamma, watch out for this one. Luca walks like a teenager getting kicked out of a Hungerford Wetherspoons after downing three snakebites without anyone noticing. It's worth mentioning that the camera sways a whole lot. Father! That is obviously terrible advice! Where did you go to priest school? Camera shake The very first tape advised that the easiest way to get rid of a demon is to let it have what it wants. My favourite thing was discovering a priest had sent my character's dad a very urgent message on three separate cassette tapes, because he couldn't figure out that there new-fangled email. In a series of dark corridors I was again terrified by demonic jump scares, until I noticed that the beast kind of looked like it was wearing a nappy. In a flooded basement I nearly wet myself at a monster suddenly appearing in the dark, which was undercut when a bunch of limbs that looked like they were all way too big for its scale started levitating out of the water. I found a toilet, chained shut, with DO NOT USE on it. Like many horror games, there's a bunch of perversions of Catholic-ish imagery knocking about, which can be used to frighten both Catholics and Protestants.Įvery other scare made me actually scared, and the remainder made me laugh. You've got numbers to write down and candles to move, and you don't have time for any demonic antics right now, godammit.Ī chunk of Madison is what you'd expect: a creepy building that plays thunder or thuds every 60-300 seconds to keep you on your toes, a hidden diary descending into barely-legible scribbles, and statues that suddenly appear or move when your back is turned. The main let down isn't that Madison sometimes makes you giggle by accident, but that its multi-stage puzzles become so drawn out that you stop jumping at creepy angels and terrifying violin squeals. This makes for an intriguing mixture, especially with a complicated story of murder and neglect spanning decades, and by the end I was extremely fond of the way the sublime and the ridiculous sat side by side. The game itself sometimes makes very good choices, though it's about 50/50 that it goes a bit too weird and ends up being silly. This is one of many bad choices characters in Madison made. Let that be a lesson to anyone thinking of getting their son something that was evidence in a murder as a present. It is also possessed by a demon, which is where the fun comes in, "fun" here meaning jump scares and hallucinatory clocks. Said camera was a second-hand gift for Luca's (that's you!) 16th birthday. or Layers Of Fear vibe down the viewfinder of a Polaroid camera. It's a puzzle horror game set in your traditional haunted house, aiming at a P.T. If only it had eased up on the puzzles a bit. Equal parts terrifying and amusing, Madison is doing some really great things with the first-person horror template.
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